If you don’t know what FastF12 is please visit this page.
Personally after a while I thought the interface for the first FastF12 was pretty crappy. All the buttons and textboxes where in once space, and it even sometimes confused me(And I’m the one that made the program!). After a bunch of thought the new FastF12 will be a bunch easier to use, and will incorporate a bunch of features the other FastF12 failed to. For example the first version of FastF12 did not save settings, meaning you would have to manually re-enter the settings.
I hope to keep working on it, and keep you guys updated on a daily basis(minus weekends), so don’t forget to subscribe. So far the project is going smoothly, and I am just working on the GUI. The next goal on the list is to finish the two windows(forms) for creating a render job project, where you input the .blend file to be rendered, output folder, ect.I hope to finish those forms over the weekend, and hopefully update you on Monday and/or Tuesday.
Once the basic local rendering features are implemented I will be probably be releasing a semi-functional alpha version of the program for stability testing. There I can troubleshoot any local engine problems, and fix them before I move on to the distributed rendering. After that it will take me some time to implement the account features, and distributed rendering. Once that is finished I will be releasing the program as a closed beta or a limited invite only beta, so I can find any issues, and add any last minute features. Please let me know in the comments if you would like to be part of these testing groups.
As for now, please give me comments and advice on the posted screenshot’s look and feel on this post(Click to expand the screenshot). I am trying to make the interface look as good as possible, and easy to use. You can also give simple features suggestions, and I will take them into consideration. Thanks to all the people that have downloaded the programs so far!